Lots of us like to keep our Mods folder organised by having each mod in their respective folders, which is a very well known method within the Sims community, a life saver if I may say. For example:
[...] Mods > Mod Name Folder > ModName.ts4script
[...] Mods > CC Folder > Hairstyles Folder > CCName.package
Unfortunately, even after downloading the mods directly from CurseForge and organising them manually into folders, it just removes the fact it was downloaded on CurseForge, so the auto-updates will possibly never go through, totally losing compatibility.
Downloading from CurseForge and simply renaming the folders where the mods came in also loses compatibility.
Then there's the big chaos; automatic and manually installed cc & mods are appearing scattered all together, as if they never belonged to any folder, which is kind of overwhelming. If we have CC folders, with more folders inside, we would love it to appear as is, to dive into the folders ourselves within CurseForge, without losing compatibility.
I understand why tray files are appearing since CurseForge has the ability to download households, builds, etc. But these should be separated completely from Mods.
Sometimes we like to toggle some mods off depending of our gameplay mood, but we don't want to get rid of them, we still want them! An option to toggle them would be great, aside of a filter to indicate those that are on and off.
I see that there's a possibility to have ModPacks within CurseForge's app, would it be possible to have the same for The Sims 4? For example, let's say a modder that creates a bunch of CC would like to create a huge ModPack with it, would be very handy.
A lot of Simmers aren't aware that they can't interact with the CurseForge app until the refresh button indicates it has finished, so maybe a small tool tip to indicate this could be helpful, or add some kind of compatibility to still work on your mods whilst it's refreshing.
Hopefully I have spoken on behalf of the Sims community, by enlisting the feedback from most to least important. I'm not sure if these posts can be edited after being posted, but if so, I'll add anything that I could have possibly missed.
I would also like to spread my appreciation towards the transparency CurseForge is having until now, with the updates and willing to listen to our suggestions, so thank you!
Thank you for taking the time to list all these ideas!
Happy to share that our product team went over them all and they are all planned to be added as we improve the app.
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