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Sims 4 CC Merging Support

As any Sims 4 players with a tonne of CC can attest to, merging them into as few package files as possible can do a wonder for loading times, but doing so requires manual work in both tracking mod updates and rebuilding the package files whenever one updates. I think that if Curseforge added the ability to create groups of CC the user has downloaded and have them merged into a single package upon installion to the game it'd be a big net gain for the Sims 4 community as it'd largely automate the processes of keeping track of which mod updated and which package file you need to remake as a result.


The only pitfall is that some mods (Mostly script mods) aren't able to be merged without introducing new bugs, problems or straight-out breaking everything unless the user does some extra work, although I think this could be resolved by allowing the mod authors to specify if their mods mergable or not when uploading.

  • Guest
  • May 14 2023
  • More information required
  • May 24, 2023

    Admin response

    When there's a new update for a mod, you update it through the app and it replaces the old one. You don't need to manually update. If you meant something different/more, please explain :]

  • Attach files
  • Helen The Hunter commented
    3 May 05:39pm

    Sadly merging package files rarely actually inproves load speed as the amount of data is the same, just in fewer, bigger files. 300gb of data is read at the same speed in 10 000 files as it is in 10 files

    Merging files often makes it harder to troubleshoot errors if you need to go to a support discord for help.


    A 'modpack' style approach where mods are grouped together could be useful as long as multiple groups can be used at the same time.

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