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Recognize folders within mod folders Merged

I have my cc organized in folders, but CurseForge says everything in the folders is uninstalled. My mods that live in the root mods folder are recognized as installed. Please make the program recognize folders within the mods folder and add an option to sort cc into folders from within CurseForge.

I understand script mods don't work when placed in a folder, but custom content does. The program should know that and work accordingly.

  • Britt Zegveld
  • Dec 6 2022
  • Planned
  • SuperLoup commented
    7 Dec, 2022 11:50pm

    In fact, .ts4script files can support up to one subfolder while .package files support up to five subfolder so all mods and CC can be organized in subfolders.

  • Guest commented
    7 Dec, 2022 09:47pm


  • Stefanie Jänsch commented
    7 Dec, 2022 08:31am

    That would be sooooooooooooooooooooooooooooooooooooooo great!!!

  • Guest commented
    6 Dec, 2022 11:30pm

    Yes! An option to install mods into a subfolder is what we need.

  • Guest commented
    6 Dec, 2022 07:25pm

    absolutely yes to this. like for example MCCC was in a folder but was not getting recognised as a CF mod via CF. only when i took it into the main Mods folder did it get recognised. Like, we're using CF for the convenience of updates (at least I am) so this is kinda inconvenient. In the end I emptied my folders, but now my Mods are a mess of CF mods and none-CF mods. So overall this sucks.

    I do want to say that some CF mods already install with folders (ex. Basemental Eco Hacks) so maybe CF can strongly incentivise uploaders to upload like that too or improve folder file recognition.

  • Jessica Laing commented
    6 Dec, 2022 04:42pm

    They work placed in a folder (at least they always have done without CF?) but just not several folders deep
    But yeah, I absolutely cannot and will not have absolute chaos of a folder so that was a short lived use of this app!

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