The one of advantages of Curseforge's platform was the ability to choose how you want to experience modpacks, with what launcher and such. With new announcement, Overwolf wants to restrict the choice of how want to play. New projects will automatically restrict them to curseforge only, and creators couldn't even know about this.
Please reconsider some of decisions here. Players deserve a choice of how they want to play.
If you have twitter, post your answers as #SaveModdedMinecraft
Edit: Hi, this is author of the idea, TrashboxBobylev. This blew up, and some things were false. Please read this post twice before posting, it's not as bad as it was sounding.
One of solutions is here: https://curseforge-ideas.overwolf.com/ideas/CF-I-319
I tried the overwolf launcher one time. it blew up my computer and completely FROZE IT while it was loading. it did eventually load to which point i couldnt navigate because it slowed everything down. i use GDLauncher due to ease and because its the closest to the twitch launcher when twitch used to do minecraft for EASE. Also, if GDLauncher was "forced" to put ads on their loauncher and didnt show them i wouldnt report them for not showing them either :D. My ultimate hope is that overwolf leaves the API as opensource, no moneygrabbing techniques. and finally as someone pointed out in this thread that each mod author can add links to a donation site like paypal or patreon to earn money. PLEASE DO NOT DO THIS OW PLEASE
If they're going to force a single launcher on users, that launcher should at least be decent. Maybe they should go and try and buy up something decent like GDLauncher
@samuel maldonado
Time to break your argument into many tiny pieces since I prefer breaking things down and shoving them in blissfully ignorant morons. Everything written is a matter of fact.
"Im not gonna lie, i think ya'll are a bunch of babies." Cute but not actually relevant; just because you don't agree doesn't make us babies. Most people want curse to succeed but for developers which clearly you are not is has some very serious short cummings. I don't think your a baby for telling us it is good its your opinion.
"The curseforge client is good enough to launch modpacks and download them with plenty of ease," It is true and can launch modpacks but often requires annoying and often tedious tweaks. Some modpacks due to the way curse functions grabs the wrong version of mods or even completely wrong architypes altogether and example would be a fabric pack grabbing forge mod or vice versa. Launchers like GDLauncher and ATLauncher do not suffer this oversight. Many devs have begged that they properly address this issue but to no avail.
"And ya'll are being super pissy about it when those platforms have NEVER benefitted the creators." Opinion; not fact. I use GDLauncher because it does not ever fail to grab the correct mod for a pack unlike curse which even when set to update a forge mod because modders not forced to make a repo either fabric or forge it gets confused. If you try and download (Pokecube AIO) to this day still randomly fails to get dependancies. It caused the dev to completely change the way he delivers his mod.
"The modding community is dependent on its own community, and funding people to dedicate themselves to making mods or giving them incentive to keep the community alive is what curseforge and overwolf set out to do." Not completely accurate; you see friend a modding community is actually kept alive by a few major points; What can be modded, Performance Impact a Mod Has on a Game; Value or longevity of project; ease of modding tools or language. Modders often do things out of a labor of love. Any modder who is doing something strictly to make money should make it known. Most devs myself included just do things for fun to enrich our experiences. I am not against ads or even ways to incentives creativity I am against being forced. Telling someone something is good because you think it is does not make it good.
"Everyone picks and whines for little things that aren't even explicit, all i see is 'lol overwolf bad' 'omg curseforge launcher sucks' with no reason at all." Overwolf takes up quite a bit of ram compared to other launchers and even makes users jump through unnecessary hoops which to create tedium and annoyance. You also cannot set java parameters on a per pack basis which is honestly bad design especially when developing things. It does not properly set mod updates and you end up breaking projects a lot of the time. I have had many cases where I get a project ready for distribution only to see a familiar error which claims a file mis-match on upload.
"Get your head out of your ass just because there is an ad at the bottom right of your window isn't going to kill you but it will give authors money to feed themselves and keep the mods you love so much alive." No one is against ad revenue helping but for the same reason people use adblock they find it intrusive. Honestly devs should just have a donation button on their pages.
I think that about sums it up but if you don't believe me watch this youtube video that greatly explains the launcher differences. https://youtu.be/tEY5tMqhoOY educate yourself.
Im not gonna lie, i think ya'll are a bunch of babies. The curseforge client is good enough to launch modpacks and download them with plenty of ease, sure it doesnt have the same feature set as say multiMC and such, but most people don't need those features. And ya'll are being super pissy about it when those platforms have NEVER benefitted the creators. The modding community is dependent on its own community, and funding people to dedicate themselves to making mods or giving them incentive to keep the community alive is what curseforge and overwolf set out to do. Everyone picks and whines for little things that aren't even explicit, all i see is 'lol overwolf bad' 'omg curseforge launcher sucks' with no reason at all. Get your head out of your ass just because there is an ad at the bottom right of your window isn't going to kill you but it will give authors money to feed themselves and keep the mods you love so much alive.
Hey again,
We've written a new blog post with additional context and updates regarding the upcoming API, which you can read here.
We will continue to share information about the API in the near future through our social channel and Roadmap. For the time being we are closing this item. We appreciate the edit which was added.
so curseforge is pulling a bullshit move eh? fuck curseforge and fuck overwolf. i say we boycot and form another hosting site then get mod authors to stop posting on curseforge because this is bs you can't kill other launchers when yours is shit to the point it's already compost
I beg. The curseforge launcher is atrociously bad.
Curse forge doesn't even support Linux I literally have no other option.
So let me just say that if you restrict things people will find a way around it often in an undesirable way. I cannot pretend to know what the best strategy would be but I if I were you I would make it so that 3rd party tools did not require your constant supervision. I use GDLauncher because your launcher is not very optimized and it is a launcher in a launcher that makes it hard to have many instances easily and quickly your download pool is often buggy and forces users to grab all parts of a mod even if it does not work and it does not properly distinguish forge and fabric mods this makes working with it a complete nightmare. It is filled with bloatware and I find that intrusive. I hate ads. Originally you only had us watch 3 ads a day which I was fine with but then your team got aggressive. That turned me off. As for the person below all my friends are devs and no one does what they do to make money they do what they do to make something cool and accept simple donations. I cannot see that individuals argument being completely valid in this case. The argument is restrictions on api and to that my final point is again you can restrict it but the same reason I don't buy EA things most of the time is restrictions. I don't play video games make modpacks and create to endure restrictions.
And what about the authors? With CurseForge client, Overwolf can make money from ads and they will give most of that money to authors. With WowUp, Overwolf lose money - no ad revenue and nothing to give to authors.
All these posts ever talk about is how players get their addons updated. What about the authors who make the addons in the first place?
If it were up to me, I would just disable the API, at least for Wow addons. I actually feel for Overwolf here because they are trying to make a fair playing field for authors - you know, the people who write the addons in the first place. But third party addon managers make it much more difficult to reward authors.
When WowUp starts giving authors reward points, I'll change my view. But they won't do that. WowUp gets plenty of money every month from supporters. None of that goes to authors. Overwolf wants to reward authors for creating and updating addons so I support Overwolf more than WowUp.
But trying to explain this to people who don't spend many, many hours coding and making sure their code works great all for people to download and use, completely free of charge is pointless. These people will never get it until all the good addon authors have quit and everyone spends the rest of their Wow gaming career with buggy, outdated addons.
bad overwolf! bad!
GDLauncher was such a smooth and nice experience coming from Curseforge. It can't go away :(. Help everyone!!!
MultiMC is miles above the proprietary garbage Curseforge pushes as a launcher. Don't go after them to promote a far inferior product.
What a dumb idea - your own client is so buggy - even when it just loads it shows addons as needing an update even though if you click another game and back to wow they show as up to date. Here's a thought... instead of focusing on sucking every last living cent you can from everything you touch, why not put some of that focus on making your own trashy updater actually work. Boo!!
no don't do this this will really KILL another launchers BUT IT'S BAD IDEA because Curseforge is good, but for example MultiMC is good too.
This will kill minecraft on overwolf. Rightfully.