The one of advantages of Curseforge's platform was the ability to choose how you want to experience modpacks, with what launcher and such. With new announcement, Overwolf wants to restrict the choice of how want to play. New projects will automatically restrict them to curseforge only, and creators couldn't even know about this.
Please reconsider some of decisions here. Players deserve a choice of how they want to play.
If you have twitter, post your answers as #SaveModdedMinecraft
Edit: Hi, this is author of the idea, TrashboxBobylev. This blew up, and some things were false. Please read this post twice before posting, it's not as bad as it was sounding.
One of solutions is here: https://curseforge-ideas.overwolf.com/ideas/CF-I-319
Thank you for the feedback and everyone who voted and commented. At this point we do not have plans of changing the submission flow. Every author can choose the option that suits them, there's no default choice.
A massive L for Admin response
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It took over a year for that response?
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i just want to play modded minecraft on my steam deck, either give us a linux version we can use or else we'll go find another launcher
-LilyTheFox
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curseforge moment
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Hi all
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Rip curseforge never again.
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Just give up on CurseForge and Twitch - it's clear they have zero consideration for users and are happy to ruin the platform for profit.
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MultiMC 4 Life
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I will be moving away from using any mods that rely on Curseforge for hosting their mods/modpacks because of this. I understand as a business you need to make money but taking away a feature people are used to without at the very least providing an alternative is just a stupid business decision.
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As a linux player this makes me completely unable to use modpacks at all, as multimc and polymc are my only options. Because of this move, it's become impossible for me to play just about any curseforge modpack.
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yeah i just reposted this considering it doesnt already exist and therefore the curseforge team is bullshitting. this software wont be touching my pc ever based on the stuff ive read thus far. these devs need professional help lol
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ya the app is complete ass and is invasive as fuck
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I support the idea of moving to a system like on Nexusmods. If you have a premium subscription, you can download unlimited mods through 3rd party apps like Wabbajack.
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To further iterate on my comment below, I urge any creators against this change to seek other platforms, communicate with fellow creators in this endeavor.
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Seeing the changes in effect led me to see no benefit from these changes, it's harmful to the community more than anything. This effectively monopolizes CF, as a majority of mod creators already upload primarily to CF. Making these modpacks completely unobtainable on virtually any other launcher without ardous manual work just injures the wider playerbase, and seems birthed only of a desire to bring more and more people exclusively to CF.
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Imagine my suprise when I tried to load a modpack built from curseforge mods and got a "can't resolve mod IDs" error. I'm a Linux only user and can't currently use Curseforge, so this effectively blocks me from playing modpacks completely. I have a social group build around minecraft modding, honestly one of my few social interactions. It is one of the only games I can play that I really like, thanks to modpacks. So help us out here, Curseforge. You could have at least added the Linux support before you cut us all off from friends and fun.
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The Overflow Launcher is objectively an awful launcher, and it shouldn't be forced upon anyone who wants to play CurseForge mods.
Overflow is a proprietary, ad-infested spyware launcher, and they most likely don't care about mod authors or even normal players.
Let's mention Linux, Linux is an OS used and supported in Minecraft, it's commonly used for servers including modded servers and whatnot, it is a shame that you now need a horrible launcher to play your favorite mods.
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We really need linux support if they truly wish to pull the plug on 3rd party support.
I would highly recommend those who disagree to pull their mods to a another source that will work for the community who wish to serve, as myself I do not approve of the decision made by overwolf, but as a buissness I understand.
It's a clear motive in why they are doing what they are doing and do what they believe is correct, without concern for the community.
Modded minecraft will not die because of curseforge, but I feel curseforge might be hurt because of the community and it's support, which I am sure will show in time.
If your a modpack author and wish to provide support for 3rd party, please do what you can to help, so the community who has no support such as linux based systems can enjoy what you have created.
Maybe curseforge might provide an api in the furture that will allow 3rd party access once again, until then do what you have to do to enjoy modded minecraft!
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In addition to being terrible and forced, Overwolf doesn't work on Linux. I thought I was incredibly lucky when I found MultiMC that had curseforge integration, so I could actually install the modpacks without having to spend half an hour in a bloody virtual machine just to get the actual modpack because they thought it'd be a great idea just to make the .zip download basically instructions for Overwolf to download it.
This whole website is DESIGNED to be obtuse and a pain in the ass so you download their crappy launcher. There wouldn't even be this many launchers, and this many people NEEDING launchers, if it was a program designed to actually help people play modpacks rather than force people into their walled garden.
Why is it like this? Why are we forced to use Overwolf just to download a .zip of a modpack? It's making me think it harvests data or mines crypto or something - at least with open source projects you know this wouldn't be the case.
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