IDEAS

Help shape the future of CurseForge!

Soften up restrictions for API access to 3rd party

The one of advantages of Curseforge's platform was the ability to choose how you want to experience modpacks, with what launcher and such. With new announcement, Overwolf wants to restrict the choice of how want to play. New projects will automatically restrict them to curseforge only, and creators couldn't even know about this.

Please reconsider some of decisions here. Players deserve a choice of how they want to play.

If you have twitter, post your answers as #SaveModdedMinecraft

Edit: Hi, this is author of the idea, TrashboxBobylev. This blew up, and some things were false. Please read this post twice before posting, it's not as bad as it was sounding.

One of solutions is here: https://curseforge-ideas.overwolf.com/ideas/CF-I-319

  • Guest
  • Nov 12 2021
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  • Zero Necrosis commented
    30 Nov 07:22am

    @samuel maldonado

    Time to break your argument into many tiny pieces since I prefer breaking things down and shoving them in blissfully ignorant morons. Everything written is a matter of fact.

    "Im not gonna lie, i think ya'll are a bunch of babies." Cute but not actually relevant; just because you don't agree doesn't make us babies. Most people want curse to succeed but for developers which clearly you are not is has some very serious short cummings. I don't think your a baby for telling us it is good its your opinion.

    "The curseforge client is good enough to launch modpacks and download them with plenty of ease," It is true and can launch modpacks but often requires annoying and often tedious tweaks. Some modpacks due to the way curse functions grabs the wrong version of mods or even completely wrong architypes altogether and example would be a fabric pack grabbing forge mod or vice versa. Launchers like GDLauncher and ATLauncher do not suffer this oversight. Many devs have begged that they properly address this issue but to no avail.

    "And ya'll are being super pissy about it when those platforms have NEVER benefitted the creators." Opinion; not fact. I use GDLauncher because it does not ever fail to grab the correct mod for a pack unlike curse which even when set to update a forge mod because modders not forced to make a repo either fabric or forge it gets confused. If you try and download (Pokecube AIO) to this day still randomly fails to get dependancies. It caused the dev to completely change the way he delivers his mod.

    "The modding community is dependent on its own community, and funding people to dedicate themselves to making mods or giving them incentive to keep the community alive is what curseforge and overwolf set out to do." Not completely accurate; you see friend a modding community is actually kept alive by a few major points; What can be modded, Performance Impact a Mod Has on a Game; Value or longevity of project; ease of modding tools or language. Modders often do things out of a labor of love. Any modder who is doing something strictly to make money should make it known. Most devs myself included just do things for fun to enrich our experiences. I am not against ads or even ways to incentives creativity I am against being forced. Telling someone something is good because you think it is does not make it good.

    "Everyone picks and whines for little things that aren't even explicit, all i see is 'lol overwolf bad' 'omg curseforge launcher sucks' with no reason at all." Overwolf takes up quite a bit of ram compared to other launchers and even makes users jump through unnecessary hoops which to create tedium and annoyance. You also cannot set java parameters on a per pack basis which is honestly bad design especially when developing things. It does not properly set mod updates and you end up breaking projects a lot of the time. I have had many cases where I get a project ready for distribution only to see a familiar error which claims a file mis-match on upload.

    "Get your head out of your ass just because there is an ad at the bottom right of your window isn't going to kill you but it will give authors money to feed themselves and keep the mods you love so much alive." No one is against ad revenue helping but for the same reason people use adblock they find it intrusive. Honestly devs should just have a donation button on their pages.

    I think that about sums it up but if you don't believe me watch this youtube video that greatly explains the launcher differences. https://youtu.be/tEY5tMqhoOY educate yourself.

  • Samuel Maldonado commented
    29 Nov 09:59am

    Im not gonna lie, i think ya'll are a bunch of babies. The curseforge client is good enough to launch modpacks and download them with plenty of ease, sure it doesnt have the same feature set as say multiMC and such, but most people don't need those features. And ya'll are being super pissy about it when those platforms have NEVER benefitted the creators. The modding community is dependent on its own community, and funding people to dedicate themselves to making mods or giving them incentive to keep the community alive is what curseforge and overwolf set out to do. Everyone picks and whines for little things that aren't even explicit, all i see is 'lol overwolf bad' 'omg curseforge launcher sucks' with no reason at all. Get your head out of your ass just because there is an ad at the bottom right of your window isn't going to kill you but it will give authors money to feed themselves and keep the mods you love so much alive.

  • Admin
    Team Overwolf commented
    29 Nov 09:07am

    Hey again,

    We've written a new blog post with additional context and updates regarding the upcoming API, which you can read here.

    We will continue to share information about the API in the near future through our social channel and Roadmap. For the time being we are closing this item. We appreciate the edit which was added.

  • sty2000 commented
    24 Nov 06:39pm

    so curseforge is pulling a bullshit move eh? fuck curseforge and fuck overwolf. i say we boycot and form another hosting site then get mod authors to stop posting on curseforge because this is bs you can't kill other launchers when yours is shit to the point it's already compost

  • Guest commented
    23 Nov 12:04pm

    I beg. The curseforge launcher is atrociously bad.

  • Guest commented
    21 Nov 07:24pm

    Curse forge doesn't even support Linux I literally have no other option.

  • Zero Necrosis commented
    21 Nov 04:18am

    So let me just say that if you restrict things people will find a way around it often in an undesirable way. I cannot pretend to know what the best strategy would be but I if I were you I would make it so that 3rd party tools did not require your constant supervision. I use GDLauncher because your launcher is not very optimized and it is a launcher in a launcher that makes it hard to have many instances easily and quickly your download pool is often buggy and forces users to grab all parts of a mod even if it does not work and it does not properly distinguish forge and fabric mods this makes working with it a complete nightmare. It is filled with bloatware and I find that intrusive. I hate ads. Originally you only had us watch 3 ads a day which I was fine with but then your team got aggressive. That turned me off. As for the person below all my friends are devs and no one does what they do to make money they do what they do to make something cool and accept simple donations. I cannot see that individuals argument being completely valid in this case. The argument is restrictions on api and to that my final point is again you can restrict it but the same reason I don't buy EA things most of the time is restrictions. I don't play video games make modpacks and create to endure restrictions.

  • Guest commented
    19 Nov 11:55pm

    And what about the authors? With CurseForge client, Overwolf can make money from ads and they will give most of that money to authors. With WowUp, Overwolf lose money - no ad revenue and nothing to give to authors.

    All these posts ever talk about is how players get their addons updated. What about the authors who make the addons in the first place?

    If it were up to me, I would just disable the API, at least for Wow addons. I actually feel for Overwolf here because they are trying to make a fair playing field for authors - you know, the people who write the addons in the first place. But third party addon managers make it much more difficult to reward authors.

    When WowUp starts giving authors reward points, I'll change my view. But they won't do that. WowUp gets plenty of money every month from supporters. None of that goes to authors. Overwolf wants to reward authors for creating and updating addons so I support Overwolf more than WowUp.

    But trying to explain this to people who don't spend many, many hours coding and making sure their code works great all for people to download and use, completely free of charge is pointless. These people will never get it until all the good addon authors have quit and everyone spends the rest of their Wow gaming career with buggy, outdated addons.

  • Milo B commented
    19 Nov 03:14am

    bad overwolf! bad!

  • Guest commented
    19 Nov 12:44am

    GDLauncher was such a smooth and nice experience coming from Curseforge. It can't go away :(. Help everyone!!!

  • Guest commented
    18 Nov 02:53pm

    MultiMC is miles above the proprietary garbage Curseforge pushes as a launcher. Don't go after them to promote a far inferior product.

  • Guest commented
    18 Nov 01:16pm
    I should clarify, restricting the mods to only curse forge is a bad idea. Stop the restrictions.
  • Guest commented
    18 Nov 01:14pm
    Seems like a bad idea to me. Why make it more difficult to mod Minecraft? Let's not kill modded Minecraft. Ultimately, I'm sure this will hurt some mods, or make it harder to acess them.
  • Guest commented
    16 Nov 12:53am
    Save GDlauncher and all those awesome open-source launchers. If you're gonna do this, at least patch your own launcher, or perhaps merge with good 3rd party launchers.
  • jim helms commented
    15 Nov 09:23pm

    What a dumb idea - your own client is so buggy - even when it just loads it shows addons as needing an update even though if you click another game and back to wow they show as up to date. Here's a thought... instead of focusing on sucking every last living cent you can from everything you touch, why not put some of that focus on making your own trashy updater actually work. Boo!!

  • Guest commented
    15 Nov 08:59pm

    no don't do this this will really KILL another launchers BUT IT'S BAD IDEA because Curseforge is good, but for example MultiMC is good too.

  • Ralph Weaver commented
    15 Nov 05:54pm

    This will kill minecraft on overwolf. Rightfully.

  • Kree Zuhl commented
    15 Nov 01:08pm

    I find it funny that my idea is marked as merged but not mentioned. https://curseforge-ideas.overwolf.com/ideas/CF-I-161 I foresee it as the optimal solution.

    TL;DR (long again).

    When the 3rd party launcher applies for an access token, they will be required to acknowledge they will have to run ow/cf ads in order to maintain the token.

    The api will distribute those ads.

    Users can report on launchers not running the ads.

    No other stipulations should be made against the 3rd party launchers.

    such as: not allowed to monetize. it's their work, let them monetize it.

  • Guest commented
    15 Nov 11:04am

    Thank you for reading our comments and responding. Hopefully, there will
    be an amicable solution for everyone involved. We are entering a time when
    parents are beginning to scrutinize more closely what their children are
    doing at school and at home. Already, I am seeing this with my family,
    hesitating to use a platform (Overwolf) with FPS games and MMORPGs listed
    as part of their content.

  • Admin
    Team Overwolf commented
    15 Nov 09:06am

    Thanks so much for your comments and discussion, especially the civil ones.

    We are releasing more information and clarification in a follow up article after the latest newsletter and will address some of the points made here and in other spaces.

    Expect this in our RoadMap Board.

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