Help shape the future of CurseForge!

Soften up restrictions for API access to 3rd party

The one of advantages of Curseforge's platform was the ability to choose how you want to experience modpacks, with what launcher and such. With new announcement, Overwolf wants to restrict the choice of how want to play. New projects will automatically restrict them to curseforge only, and creators couldn't even know about this.

Please reconsider some of decisions here. Players deserve a choice of how they want to play.

If you have twitter, post your answers as #SaveModdedMinecraft

Edit: Hi, this is author of the idea, TrashboxBobylev. This blew up, and some things were false. Please read this post twice before posting, it's not as bad as it was sounding.

One of solutions is here:

  • Guest
  • Nov 12 2021
  • Already exists
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  • Jeffery Berry commented
    26 Sep 05:04pm

    Hi all

  • Guest commented
    4 Sep 09:24am

    Rip curseforge never again.

  • Guest commented
    11 Aug 06:11pm

    Just give up on CurseForge and Twitch - it's clear they have zero consideration for users and are happy to ruin the platform for profit.

  • Guest commented
    18 Jul 07:54am

    MultiMC 4 Life

  • Guest commented
    9 Jul 10:15am

    I will be moving away from using any mods that rely on Curseforge for hosting their mods/modpacks because of this. I understand as a business you need to make money but taking away a feature people are used to without at the very least providing an alternative is just a stupid business decision.

  • Martmists commented
    5 Jul 09:51pm

    As a linux player this makes me completely unable to use modpacks at all, as multimc and polymc are my only options. Because of this move, it's become impossible for me to play just about any curseforge modpack.

  • Guest commented
    15 Jun 04:52am

    yeah i just reposted this considering it doesnt already exist and therefore the curseforge team is bullshitting. this software wont be touching my pc ever based on the stuff ive read thus far. these devs need professional help lol

  • Guest commented
    30 May 05:31am

    ya the app is complete ass and is invasive as fuck

  • Ryan Hart commented
    30 May 04:46am

    I support the idea of moving to a system like on Nexusmods. If you have a premium subscription, you can download unlimited mods through 3rd party apps like Wabbajack.

  • Guest commented
    25 May 08:08pm

    To further iterate on my comment below, I urge any creators against this change to seek other platforms, communicate with fellow creators in this endeavor.

  • Guest commented
    25 May 08:07pm

    Seeing the changes in effect led me to see no benefit from these changes, it's harmful to the community more than anything. This effectively monopolizes CF, as a majority of mod creators already upload primarily to CF. Making these modpacks completely unobtainable on virtually any other launcher without ardous manual work just injures the wider playerbase, and seems birthed only of a desire to bring more and more people exclusively to CF.

  • Guest commented
    25 May 07:33pm

    Imagine my suprise when I tried to load a modpack built from curseforge mods and got a "can't resolve mod IDs" error. I'm a Linux only user and can't currently use Curseforge, so this effectively blocks me from playing modpacks completely. I have a social group build around minecraft modding, honestly one of my few social interactions. It is one of the only games I can play that I really like, thanks to modpacks. So help us out here, Curseforge. You could have at least added the Linux support before you cut us all off from friends and fun.

  • Guest commented
    22 May 10:06am

    The Overflow Launcher is objectively an awful launcher, and it shouldn't be forced upon anyone who wants to play CurseForge mods.

    Overflow is a proprietary, ad-infested spyware launcher, and they most likely don't care about mod authors or even normal players.

    Let's mention Linux, Linux is an OS used and supported in Minecraft, it's commonly used for servers including modded servers and whatnot, it is a shame that you now need a horrible launcher to play your favorite mods.

  • Robert Snead commented
    21 May 05:04pm

    We really need linux support if they truly wish to pull the plug on 3rd party support.

    I would highly recommend those who disagree to pull their mods to a another source that will work for the community who wish to serve, as myself I do not approve of the decision made by overwolf, but as a buissness I understand.

    It's a clear motive in why they are doing what they are doing and do what they believe is correct, without concern for the community.

    Modded minecraft will not die because of curseforge, but I feel curseforge might be hurt because of the community and it's support, which I am sure will show in time.

    If your a modpack author and wish to provide support for 3rd party, please do what you can to help, so the community who has no support such as linux based systems can enjoy what you have created.

    Maybe curseforge might provide an api in the furture that will allow 3rd party access once again, until then do what you have to do to enjoy modded minecraft!

  • Guest commented
    21 May 02:51pm

    In addition to being terrible and forced, Overwolf doesn't work on Linux. I thought I was incredibly lucky when I found MultiMC that had curseforge integration, so I could actually install the modpacks without having to spend half an hour in a bloody virtual machine just to get the actual modpack because they thought it'd be a great idea just to make the .zip download basically instructions for Overwolf to download it.

    This whole website is DESIGNED to be obtuse and a pain in the ass so you download their crappy launcher. There wouldn't even be this many launchers, and this many people NEEDING launchers, if it was a program designed to actually help people play modpacks rather than force people into their walled garden.

    Why is it like this? Why are we forced to use Overwolf just to download a .zip of a modpack? It's making me think it harvests data or mines crypto or something - at least with open source projects you know this wouldn't be the case.

  • Guest commented
    19 May 04:23pm

    I suggest the solution follow Mojang's EULA:

    Any Mods you create for the Game from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them and so long as you don’t distribute Modded Versions of the Game.

    You can't just make modders select an option that is basically an admission they only want to support launchers that will make them money.

  • Guest commented
    19 May 04:09am

    I dislike that the overwolf launcher is online only so I cant see my modpacks if my internet goes down.

  • Guest commented
    24 Dec, 2021 07:55pm
    Doctor Hitman Dedective Viper Sniper Plumber
  • OlRusty commented
    11 Dec, 2021 11:10pm

    I tried the overwolf launcher one time. it blew up my computer and completely FROZE IT while it was loading. it did eventually load to which point i couldnt navigate because it slowed everything down. i use GDLauncher due to ease and because its the closest to the twitch launcher when twitch used to do minecraft for EASE. Also, if GDLauncher was "forced" to put ads on their loauncher and didnt show them i wouldnt report them for not showing them either :D. My ultimate hope is that overwolf leaves the API as opensource, no moneygrabbing techniques. and finally as someone pointed out in this thread that each mod author can add links to a donation site like paypal or patreon to earn money. PLEASE DO NOT DO THIS OW PLEASE

  • Guest commented
    8 Dec, 2021 05:24pm

    If they're going to force a single launcher on users, that launcher should at least be decent. Maybe they should go and try and buy up something decent like GDLauncher

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