Help shape the future of CurseForge!

Better Categories for searching for mods (Specifically Minecraft)

Basically, the categories have some overlap. I think all the existing categories should have 5 or 6 overarching categories (this could be "items and blocks" "world generation" "mobs and entities" etc) and then within those large categories could be smaller distinctions.

For instance, you could go into items and then see "tools & weapons" "food" "redstone" and then be able to be much more specific about what you're looking for.

Also the drop down where you pick the version... why is forge and paper within the same drop down? They should be in their own separate drop down.

  • Guest
  • Feb 12 2021
  • Future consideration
  • Jan 5, 2023

    Admin response

    Thank you for suggesting this idea, and also to all the ideas merged nesting under it. We will go through each suggestion and consider the most relevant ones to be added in the future.

  • Attach files
  • yggdrasil curties commented
    28 Jan 07:44pm

    a proper tagging system, with tag voting. similar to nexus where mods have to have 3 votes for a tag to apply and any user can vote with the author overruling the users.

    also, vastly more tags. and a tag filtering system. both blacklisting and whitelists, as well as general searching by it. have users able to suggest new tags on the main site and once enough votes exist for the tag and it has been suggested in enough mods it can be made "official". nexus had this in the backend but it was rarely used for older games.

  • Tatyana Vorobeva commented
    7 Jan 12:49pm

    WHY my idea was merged to this? I asked for additional labels, which could be used by USERS, but not by mods creators. For me, the reason was - to have an opportunity to mark mods which have translation to my language (automatically included in that mod OR added by me manually).

    HOW "Better Categories" could help me with that problem? It's a completly different idea of want I suggested.

  • +45