I would love to see the ability from our management page for minecraft mods the ability to host the update json file so that it can be easier to keep track instead of using either a public git repository or a dedicated site
The purpose of the updates json file is to notify players of updates to the mod right from the main menu of minecraft inside the mods tab. The feature will be an additional tab to the manage project menu and provide a simple text editor to edit and save the json file. The developer will then be able to set the update json inside the mods.toml so the mod can automatically check for updates.
For example the update json url would be https://beta.curseforge.com/minecraft/mc-mods/awsomemodexample/updates.json then the developer can edit this json when they upload a new file onto curseforge. This would remove the need for either a git repository or a custom domain. Instead we would have the ability to keep track and update it all from the manage project menu. It would look something like the screenshot below (inspect element used to create a sample image for curseforge team)
Thanks for writing your feedback, can you please explain it a bit more? What's the purpose of it and which json file is it, what will it do?
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I'd suggest using DynamoDB for this instead as the access pattern is already that of a key-value store. Or, if your JSON is larger than the 4kb row limit for dynamoDB using S3 to store JSON but each object key is a different ID.
see : https://tutuapp.uno/ , https://9apps.ooo/
The purpose of the updates json file is to notify players of updates to the mod right from the main menu of minecraft inside the mods tab. The feature will be an additional tab to the manage project menu and provide a simple text editor to edit and save the json file. The developer will then be able to set the update json inside the mods.toml so the mod can automatically check for updates.
For example the update json url would be https://beta.curseforge.com/minecraft/mc-mods/awsomemodexample/updates.json then the developer can edit this json when they upload a new file onto curseforge. This would remove the need for either a git repository or a custom domain. Instead we would have the ability to keep track and update it all from the manage project menu.