When selecting mods for your own profile it would be handy to know what mods are conflicting and preferably how to fix and also a system that can recognise if you've added a mod that is a duplicate of another, just food for thought : )
We will look into adding, thanks for the idea!
This board is being moderated, if you wish for your idea(s) to go public, please consider the following:
If your idea already exists, vote for it, this will increase the chances for the idea to become reality. Duplicate ideas only split and lower votes
This board is for new ideas and feature suggestions, for technical issues or bug reports, visit/contact CurseForge Support
This ensures that the idea is accessible to a wider audience and makes it easier for others to understand and vote for the idea
Any ideas posted with foul language will not be published and get deleted
Avoid posting 'lists' of different ideas, we won't be able to address them with a proper status and they will get less votes from others, each idea should have its own post
This would be an essential feature for Sims 4 mods as well!
Many Sims 4 players have literally hundreds of mods in one folder (10 GB is not unusual) due to the way Curseforge organizes everything. We also typically like to sort our content into subfolders, but currently everything is stuck into just one folder, causing chaos for this very reason.
We sometimes even get duplicates with the EXACT same file name in subfolders: if even one folder deep was searched, this would remove a LOT of duplicates for us, and even help organize script mods so we can determine which might be broken with the latest patch or incompatible with other mods. If Curseforge does not have a feature that flags duplicates by exact file name and extension, it should. Meanwhile, I guess I will just keep using general file duplicate checkers.
Attachments Open full size
This would be amazing but like with Skyrim etc, would be tough to implement. Perhaps CF could make a voting/marking system where users would mark two+ mods that are incompat with eachother. Then, someone at CF would confirm and make it official.
It's all about interactions during runtime. Sometimes it's obvious during startup (errors / CTD) while other times it's not until you get in-world and play with things where the errors start.
Attachments Open full size
Twisted Mexis better exceptions mod seems to help with this. However, it does not always catch duplicate custom content. I would love for a subfolder scanner to be added as an option to "scan subfolders for duplicates", and add existing custom content from subfolders to current custom content. Non curse-forge mods might have a symbol on them, just like the Sims gallery has a symbol on modded lots, and on other custom content in the in-game build/buy browsing mode.
Attachments Open full size
Oh like an incompatible mods thing sort of what people do with dependencies? That would actually be sick
Attachments Open full size