A great part of minecraft's modloaders has been split at version 1.14, between Forge and Fabric. The two loaders are incompatible, and at the current state, a custom mod is required to switch from Forge to Fabric for a modpack. Also, making the difference between forge and fabric mods are necessary, as currently, only a caregory, barely visible on the left allows users to see if it's a fabric mod or a forge one. A piece of documentation telling the difference wetween the two are also recommended to prevent a harassing for fabric modders to port their mods to forge and vice versa ;)
this is like, the most voted idea, and it's still not implemented
I suggest looking at https://gdevs.io (GDL) as it discerns between Forge and Fabric mods. Indicating to me that enough information exists in the api to allow it to do that. Meaning that new launcher should be able to do it too.
Perhaps it might be a good idea to contribute to other launcher repositories, they can work on experimental features and when those features become mature, you pull them into the main launcher, your launcher.
Also you're a large company and will not likely have a fast turn around in your dev cycle, so you can encourage players that want bleeding edge to try the other guys. The vast majority will stay with the status quo.
good
As a temporary solution you can use JumpLoader to hijack the forge launcher and replace it with Fabric during boot time. This is how ATM achieves this.
This is literally the most upvoted idea on the site and hasn't been so much as responded to. What's going on?
please support my idea if you like it
https://curseforge-ideas.overwolf.com/ideas/CF-I-591
Even the "All of Fabric" modpack shows that it uses the "forge-35.0.17" modloader, which is obviously wrong.
Simply merge the modloader with the Minecraft version number. "mc 1.15 fabric" and "mc 1.15 forge" are about as interchangeable as "mc 1.15" and "mc 1.7.10"...
This feature should be made keeping in mind that there are projects working on getting fabric mods to be loadable in forge instances.
Phillip M. there is this crazy thing called a 'typo' where someone hits a key that is not the correct key.
Having a checkbox to switch between forge and fabric mods would be incredible. When building a modpack on fabric it's been annoying not being able to use the proper category system since I can only use the fabric one
When building a forge modpack there is no way to filter fabric mods, so I often ended up accidentally including fabric mods in it which was just an extra level of hassle
I suggest looking at https://gdevs.io (GDL) as it discerns between Forge and Fabric mods. Indicating to me that enough information exists in the api to allow it to do that. Meaning that new launcher should be able to do it too.
Perhaps it might be a good idea to contribute to other launcher repositories, they can work on experimental features and when those features become mature, you pull them into the main launcher, your launcher.
Also you're a large company and will not likely have a fast turn around in your dev cycle, so you can encourage players that want bleeding edge to try the other guys. The vast majority will stay with the status quo.
Phillip, Stfu. You can understand the post. Its just a typo.
I agree I was about to suggest this idea too!
y'all should really proofread your ideas for spelling before you post them. "caregory", "wetween"?