Some times, when I make my own personal modpack I end up getting carried away and installing, at max, 300 mods. Then when error starts popping up, overlapping and stuff and I need to uninstall some mods, it's kind of annoying have to search for it without having any tags inside my own modpack such as World Gen: Biomes, Structures as we see when browsing for mods to install. It would be a good way to keep in check how many mods you have that tweak certain aspects of the game cause some times, I have too many structures and have to look one by one till I know which ones add structures and which one doesn't.
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Managing a large modpack (up to 300 mods, ktag) without internal tags can be frustrating for troubleshooting. Consider manually tagging mods in a spreadsheet with categories like "World Gen: Biomes," "Gameplay: Combat," etc. For a more automated approach, explore parsing mod description files or leveraging the Modrinth/CurseForge API to extract author-provided tags. Alternatively, use a structured file/folder naming convention. Starting with manual tagging is simplest, while API usage offers more automation and accuracy for mods from those platforms. Consistency in tagging is key for effective organization.