IDEAS

Help shape the future of CurseForge!

Improved CurseForge UI/UX

There's a lot of unused space, as well as wasted space in the CurseForge UI.

However, there are also a lot of simple and effective ways to fix that, without changing any of the 3 main sections proportions of the UI (the left side bar, the central bulk and the right bar with ADs).


The "Run Vanilla", "Open Modding Folder" and "Repair Installation" buttons can go to the Settings section, appearing at the start / end of each game's setting. This cleans space for the UI and gets rid of "repeated buttons" (buttons that look exactly the same, but serve different functions).


Next, by changing the size of the profile's info, we can put it on the top left corner, right next to the Game's logo (I don't know if it's there for legal reasons, so I left it there) and the search bar (which will also be shrinked, as we don't need a huge search bar here).


Then, we can pull up the entire body of the Mod/whatever section and ADD BACK the Datapacks/Shaders/Worlds buttons that you all removed for no apparent reason and just made the UI harder for the average user to use (this is exactly what leads to people stopping using your app, or do you all think modrinth won't steal your piece of the pie?)


Lastly, with a bit more tweaking around, we can rearrange the icons in a way that keep the most important ones close to each other, while grouping up similar function buttons as much as possible.


Stop hiring EA's UI designers.

  • Sofia Potato
  • Jul 23 2024
  • Future consideration
  • Jul 24, 2024

    Admin response

    Hey there, we have considered the community feedback and re-added tabs for filtering content types in profiles, with a few minor tweaks.

  • Attach files

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