IDEAS

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Don't allow the combination of forge and fabric

You can't use forge and fabric in the same modpack, so it doesn't make sense that you should be allowed to download forge and fabric mods into the same modpack. Sidenote: a feature showing whether a mod is forge or fabric would also help when searching for mods.

  • Guest
  • Nov 28 2020
  • Planned
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  • Kiara Minecraft commented
    3 Apr 11:05am

    What about the Patchwork project. That is something that I've wanted for a while.

  • Cinnamon commented
    16 Mar 03:06pm

    i 100% second this, cause if you have a profile and you look at the mod list you see an update button but if you click it does not care if its fabric or not so yeah this feature would be so good for user experience and ease of use

  • Admin
    Team Overwolf commented
    3 Mar 06:54am

    update - we are also working on this on a client level.

  • Admin
    Team Overwolf commented
    23 Feb 07:15am

    We will start off with indication of Fabric Mods, based off the tags that authors add to their projects.

  • R Pizzamonkey commented
    1 Feb 08:25am

    Especially since some mods host fabric and forge on the same page, and if you "update" the mod it'll download the fabric version and break.

  • Guest commented
    28 Jan 04:13pm

    i hate it that i got fabric mods and it cost full weeks to remove them all so i want this A LOT

  • Nicholas Marshall commented
    27 Jan 05:07pm

    Just wanted to point out that using Architectury API mod you can use Fabric in Forge.

    I agree that some filters are needed so this doesn't happen accidentally.

  • Heavy K commented
    27 Jan 05:27am

    Modloaders also need their own sort category next to the version list. Modloaders only work with certain versions on Minecraft, so it doesn't make sense to pick a modloader and be shown all mods that require different versions of minecraft. You should be able to pick the version of minecraft you want and then the modloader your using. Then you can choose type of mod that you are looking for.

    It so frustrating that Fabric is growing more popular but all of its mods are just tossed into one big category.

  • iltersinav2b (TÜRKİYE) commented
    10 Jan 04:53pm

    i dont think i understand this. dont ask me why i dont know why didnt i understand

  • Guest commented
    8 Jan 12:20am

    Exactly. It is very annoying to have to figure out if a mod is for fabric or forge. Many trial and error loading up the game just to close it again and delete more mods.

  • Person05 ! commented
    31 Dec, 2020 08:43pm

    hi :)

    You Just Wasted youre time

  • Hate Overwolf commented
    28 Dec, 2020 02:55pm

    It's an easy fix. Curseforge CAN read if you are running forge or fabric. It's just lazyness of the Overwolf team to not rectify this. It can easily read that if you are running forge mods, only show forge mods, and only show forge updates ( Like the latest Charm that har 3 fabric updates before you see the forge update, and you manually have to choose the forge ) .. The team is more busy with bloatware and the shitty overwolf than actually do something for their users.

  • raltus commented
    25 Dec, 2020 04:46am

    I ran into a problem with this, not because they are listed together, but because it registers the last file as a update. Fallingtree, for example, has Forge and Fabric versions. I made sure to install the Forge one, but when I updated several mods I didn't think about it and ended up installing the Fabric version. The version number is identical other than having Forge or Fabric in the name. I think it may be why the pack seemed to corrupt and crash the CurseForge client. I duplicated it and fixed the version issue, which also fixed the crashing when I clicked on the pack. The app should have something that recognizes whether Forge or Fabric is being used when the pack is created / installed. Adding something that checks dependencies on the mod list might be a idea since it grabs them anyway if not already installed. It might make the search take longer, but if it means people don't have to worry about checking for Fabric api after every mod is installed if they are using Forge it would be worth the extra time.

  • NC PhoeNyx commented
    21 Dec, 2020 11:31am

    I agree, although I think it should be mentioned that some mods are being developed for both Forge and Fabric, like the Charm mod (https://www.curseforge.com/minecraft/mc-mods/charm). There is a feature showing whether a mod is fabric or not (the fabric icon), but for mods like Charm it is always the latest version that is by the way also the only one that can be downloaded. So, although the mod has forge compatibility, I can´t use it cuz the latest version is for fabric, and additionally to your idea - not being able to download fabric mods for forge at all - i would love to see being able to pick the version of the mod you are downloading. Another person has suggested this, too, so I didn´t need to suggest it myself. If you want to vote for that, too, as well as for this idea here, here it is: https://curseforge-ideas.overwolf.com/ideas/CF-I-637

  • Guest commented
    19 Dec, 2020 09:42pm

    Upvoted Yeah it's kinda annoying to have forge and fabric mods listend for a forge pack as I only use forge

  • Guest commented
    8 Dec, 2020 07:04pm

    I think there should be a feature directly inside "create custom profile" to choose from fabric or forge to install. And it only shows you the mods supported by the current "profile type"

  • Nelson commented
    3 Dec, 2020 04:12pm

    This absolutely needs to be changed. I can't tell you how many times I've tried to make a mod pack only to have half the mods be fabric but none of them explicitly saying they are.

  • Gorkem Bahceevli commented
    3 Dec, 2020 10:48am

    in 1.16.3--1.16.4 and above

  • Guest commented
    1 Dec, 2020 08:58pm

    Upvoted! This is driving me insane

  • atarikafa atarikafa commented
    30 Nov, 2020 02:47am

    yeah thats a problem and sometmes it installs wrong version mods too. like it installs 1.12.2 mods for 1.16 mod sometin. i reported as bug too...

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