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It's understandable why.
PoJav is literally a project for Java on mobile that's not supported by Mojang at all so it's not officially Minecraft. While it's cool it exists it's not something anyone will support that supports the official product. You can try using files on PoJav yourself but it's not going to happen.
You can try making modpacks with the Mojang Vanilla launcher but I mean there is a reason Curseforge, Technic, MultiMC and many others exist on PC is to make modpacks easier the original launcher PoJav and Mojang's PC launcher weren't designed with that in mind. If PoJav are willing give them a suggestion for modpack support or wait for a mobile app to sideload that can do it or work out a zip file of mods in your phone.
It's like saying your asking Curseforge to support console homebrew basically. It's just not going to happen.
It's a Java Edition project for mobile that's it nothing more. It's not official so why would Curseforge support something like that it just isn't going to happen.
It's not Pocket/Bedrock Edition that is a Mojang product. It has it's modding support. It has mcpedl and Curseforge for Bedrock addons (mods/behavourpacks whatever) and resource packs and that's that. No where is that support for Java ported to mobile.
So not surprised Curseforge wouldn't support it. You really needed to think that through before posting. It's not an official product so why would a third party mod hosting site support something that's a not likely area to support.