Launching overwolf and curseforge is annoying. Overwolf has its uses but nothing to do explicitly with CurseForge. Please let people launch only curseforge.
After the first time I ran curseforge, I pinned it to the taskbar (Win10), now it just loads directly into curseforge. Overwolf only runs in the background. Set both to completely exit when closed and put overwolf to hide its icon into the notification area and you won't even notice it. This doesn't stop it running, but makes it so you won't notice it.
Something that may help some of you wanting a stand-alone app: GDLauncher.
There is a privacy issue, where MOST users are under 18 years of age but OVERWOLF's terms require users to be 18. This may violate MANY issues in both the US & EU. This will be the end of the entire Forge community, because this OVERWOLF service is bloat and has privacy issues.
I agree but to an extent. I spoke with one of the devs on twitter about this, and I firmly believe that it functionally cannot be launched separately, however, I don't think it should be a whole separate instance. There's nothing stopping the team making Overwolf and Curseforge one single, unified app, where you click on some tab or icon within overwolf to access Curseforge. Just. Like. Twitch. Did. This current system is pointless and needlessly loads additional things, and you can streamline the load times and cut down resource usage.
What you are saying is factually untrue. CurseForge needs a lot of things to run, which are already implemented in the OverWolf app. If you want them to be separated, the CurseForge app needs to be A LOT bigger then it is now. And since it won't be perfectly optimized, it will also slow down the entire progress.What you got right now, is quicker AND more lightweight, you just see 2 icons in your system tray... Trust me, you don't actually want them to be split :PAnd with the automation of launching OverWolf automatically and the ability to choose the setting to automatically close it when you close CurseForge, you literally don't need to ever realize what is happening, except for when you specifically check your system tray xD
I agree with this %100. Launching two things to only use one, is absolutely stupid, and a waste of time/resources. Use the ideas below, like plaster your name and logo all over the actual Curseforge mod manager or something. We still get what we want, with a good functioning mod manager, and you get your advertisement, for whatever "Overwolf" is.
Please, fix this so we have one efficient application and not a useless piece of garbage, and Curseforge.
Also, as you mention below... better performance... That's bullshit. I was updating my mods, and minimized the window, only to have it crash/close itself, and have to redo everything.
I get it, BETA is in the name or whatever you gotta say, but still makes me unhappy to have something working with no issues, transition to issues.
need just only curseforge launch , not overwolf.....
No plans to change this is terrible. 36 percent of my memory is going to running both overwolf and the curse app. Its ridiculous. Frankly a bit of a shoddy move on the dev team. Im ecstatic that the twitch launcher is getting replaced with a dedicated app for mods. An I really enjoy the usability of the new app very user friendly unlike other launcher apps, but this launching two apps to do the job of one is frankly ridiculous. I would seriously reconsider your position on this as you're more than likely to lose quite a following if this isn't changed.
Partially disabling a feature is not the same as completely turning a feature off.
Please, i was happy i saw we going to get a dedicated mod app, so i dont need Twitch anymore.. Now i see I'm forced to run Overwolf if i start Curseforge app. Dont go down this road please. I will be looking to get rid of you as soon as possible if you do.
I agree. I want to run only CurseForge.
Fine, if you built it on the framework, how about allowing us to disable all of the overwolf features such the dock and the overlay. That would be a good compromise I think.
I believe it's because the ads (yes, the money).
But wouldn't be possible to place your ads inside the curse app so we won't have to load both app, only a separated curse app (with Overwolf logo, ads and all the shinies ofc)?
The new app is built on the Overwolf framework and is required to to work. We've addressed this in our first Newsletter, and as of yet we do not have plans to change this.https://mailchi.mp/overwolf/whats-new-with-the-overwolf-curseforge-handoverCurseForge won't be a stand-alone app
We know many of you would have preferred to have CurseForge as a stand-alone app. Building it as a dedicated app on the Overwolf "engine", would practically mean that you’ll have the same UX, but with better performance, more capabilities, and faster development cycles, powered by everything we’ve built into Overwolf over the years which will run in the background without interfering with your game play.
The dedicated CurseForge team of engineers inside Overwolf will be in charge of continuously improving the Curseforge app to be the best mod manager out there.We'd like to remind you that configuring CurseForge in the settings to also exit Overwolf can be done, enabling you to run CF, update all in a single click and exit CF+OW if you so wish.
Or better make it possible to launch curseforge without the need to install overwolf :(
You won't be notified about changes to this idea.