Allows the installed mod the ability to update if an updated version exists and separates them out so it is known what needs to be updated. Also can be used for CC, updating cc that is broken or auto adds required meshes.
For now it's impossible to detect and link local mods to CurseForge projects, we might look into it in the future
From what I can see, it updates only what has been installed from the manager, but, if possible, the mods that are downloaded outside of the manager could be detected as well as long as the creator is registered?
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