In the event where the user does not have an internet connection, it should be possible to use the app to lunch modpacks, so people don't have to manually add profiles to their Minecraft launcher just in case their internet goes down.
It seems they've put the final nail in the coffin on this one. Now when you launch curseforge without an internet connection it tells you one is required. I suppose its less frustrating than how it was before on twitch, where it pretended to have an "offline mode", but it made you sign in and wouldn't work because it couldn't contact servers (duh, you're offline).
If I open CurseForge offline then the app will not finish opening, it will get stuck on forging your library loading screen. then if I aleredy have Curse Forge open when I go offline I can't start my modpacks.
It seems they've put the final nail in the coffin on this one. Now when you launch curseforge without an internet connection it tells you one is required. I suppose its less frustrating than how it was before on twitch, where it pretended to have an "offline mode", but it made you sign in and wouldn't work because it couldn't contact servers (duh, you're offline).
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If I open CurseForge offline then the app will not finish opening, it will get stuck on forging your library loading screen. then if I aleredy have Curse Forge open when I go offline I can't start my modpacks.
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this really feels like it should be a bug report, rather than a feature request.
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When Im offline and I didnt already have the launcher open with internet access this is what I get.
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I'm able to access modpacks offline...?
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agree !
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