Help shape the future of CurseForge!


Merged idea

This idea has been merged into another idea. To comment or vote on this idea, please visit CF-I-3850 Auto sync pack changes to all players.

Allow updating of custom profiles/modpacks instead of importing as new Merged

It would be really nice to have a function to update a custom profile (for Minecraft) instead of always importing as new.
This is for the cases where you have a private modpack that you share with just a few friends.
And occasionally makes changes to.

To match together modpacks one could either have a GUID generated when a custom profile is created that will be used for matching together.
Alternatively during export one could have a custom defined ID that can match packs together.

For version control you could initially keep the current version number field and just display currently installed version and the version of the new pack (and maybe a creation date?).
And then prompt the user on what to do (update or import as new, in which case a new guid will be generated for the newly imported profile).

Probably a some edge cases, especially with the choice to either update or import as new.
But overall it will make it much more convenient for those that just want to have a private modpack shared between friends. And not always have to wipe all of their settings each time the pack is updated.

  • SuperFlue
  • Jun 29 2021
  • Not planned
  • Guest commented
    7 Dec, 2022 09:05am

    This link will open the following window when clicked. In general, if you are only sharing your modpack without any worlds, you should only verify the configuration and mods. When you click "Okay" you will be asked where you want to save your modpack and it will be packaged in an easily importable format for your friends.

  • Guest commented
    4 Jan, 2022 01:40am

    Commented on this in another thread already, but it is worth repeating.

    This needs to be a thing. We should be able to update custom profiles to new game versions. It should become an option once forge/fabric is released for said version. To combat mod incompatibilities, have individual mods disabled/locked until a compatible update is available. Just pop a warning when updating that says "Will most likely break existing worlds until all mods are updated".

  • Guest commented
    2 Jan, 2022 02:02pm

    this is apparently "unplanned" which in my opinion is a very poor decision by the curseforge/overwolf team. keep pushing for this! its impossible to manage profiles without this feature and its really starting to get on my nerves.

  • Guest commented
    16 Oct, 2021 09:34am

    It is the great fun unscramble words free play it puzzle game forever

  • SuperFlue commented
    29 Jun, 2021 04:13pm

    I realized afterwards that I set this to the wrong category.
    This was meant for the "Overwolf App" category...

Hold on!
Before you post your idea…

This board is being moderated, if you wish for your idea(s) to go public, please consider the following:

  1. Search for existing ideas

    If your idea already exists, vote for it, this will increase the chances for the idea to become reality. Duplicate ideas only split and lower votes

  2. No tech-support

    This board is for new ideas and feature suggestions, for technical issues or bug reports, visit/contact CurseForge Support

  3. English only

    This ensures that the idea is accessible to a wider audience and makes it easier for others to understand and vote for the idea

  4. No profanity

    Any ideas posted with foul language will not be published and get deleted

  5. Stay on point

    Avoid posting 'lists' of different ideas, we won't be able to address them with a proper status and they will get less votes from others, each idea should have its own post