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I think we should have a ability to export mods to friends and or have the ability to copy the names of the mods
it would be nice to be able to directly export a modpack to friends but a easier solution would be a way to copy the names of the mods to send to friends instead of having to individually type out the whole modpack
Created 2 Jan 01:47am by Guest
3. CurseForge App (Beta)
1
Future consideration
10
Vote
Newsfeed
Not sure if this was already mentioned, but it would be fantastic if we could have like a main page on the app where mod creators can be "followed" and you can see the releases from the creators you like most, as searching for new ones is already ...
Created 18 Dec 02:03pm by Guest
The Sims 4
0
Future consideration
10
Vote
Curseforge Beta website, blacklist mod categories
In the new Curseforge beta, you can filter what kinds of mods you would like to view. A functionality I would really appreciate would be the ability to select specific mod types I don't want to see. For example, I find most mods created with MCrea...
Created 14 Dec 09:28pm by Guest
Minecraft
1
Future consideration
10
Vote
curseforge taskbar recent profiles
it could be nice if we can start recently played 5 profile on the taskbar app when we right click. just like on steam app we can start recent games without opening the steam itself. example: https://cdn.discordapp.com/attachments/77741047446713142...
Created 28 Dec 08:00pm by atarikafa atarikafa
3. CurseForge App (Beta)
1
Future consideration
10
Vote
When browsing the mod list for a Minecraft modpack and selecting a mod, going back should remember your place in the list not start at the top again..
When browsing the list of mods in a modpack and checking one out should not return you to the top of the mod list when you are done. Some lists have 200+ mods and scrolling back down the list to pick up where you left office is an annoyance.
Created 29 May 09:32pm by Guest
5. Other
0
Future consideration
10
Vote
Don't disable Minecraft debug.log
Please do not disable the creation of the debug.log file or atleast give us the option to enable it. Almost every time someone reports an issue to the author(s) of a mod or modloader the debug.log file will be requested as it contains a lot of inf...
Created 3 Jan 06:58pm by Guest
3. CurseForge App (Beta)
1
Future consideration
9
Vote
Show distribution allowance status on the project page
Currently seeing the state of the distribution toggle (https://support.curseforge.com/en/support/solutions/articles/9000207877-project-distribution-toggle) in non-owned projects is only visible by doing a request to the API, which means that most ...
Created 3 Jun 09:24am by robotkoer
2. Website
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Future consideration
9
Vote
Keep mods disabled after an update if they are already OFF
I noticed that if I update a mod that is temporarly disabled, it will turn ON, possibly creating issues with its dependency that may remain OFF or causes backtracing to spot all of the parts.
Created 11 Jan 01:37pm by Guest
5. Other
6
Future consideration
9
Vote
Add a history of mods added and deleted
Sometimes, I delete mod and it will automate delete other, ususally its dependency. however, it some times take other non relevent mods and I can't figure out what mod is been deleted
Created 3 Jan 10:53am by Guest
3. CurseForge App (Beta)
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Future consideration
9
Vote
Add sort by Active/Inactiv Mods if you create a Modpack
Its pretty annoying that you always have to search for all automaticaly deactivated Mods
Created 2 Jan 02:40am by Guest
3. CurseForge App (Beta)
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Future consideration
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